In development — design complete, building now
The game engine your AI agent can actually build in.
An AI-native game engine. An LLM agent authors the whole game in idiomatic, human-editable C# — and you can open and edit every line.
- Linux + Windows
- Vulkan
- .NET 10 / C# 14
- Steam
- FPS · third-person · side-scroller · top-down · RTS
The agent writes the game in C#
An LLM agent authors a complete game in ordinary, idiomatic, human-editable C# — no DSL, no separate scene format, no editor-owned files it can't see.
Deterministic, headless verification
Fixed-timestep sim + seeded RNG + offscreen render. The agent reads back exact world state and a screenshot, and asserts the game is actually right.
Model-agnostic MCP
A built-in MCP server exposes the whole surface to any LLM — Claude, ChatGPT, Gemini, or local models — through any conformant client.
You own every line
Open and refactor any generated code in standard .NET tooling. The AI is the default author — not a wall between you and your game.
Be there at launch
The waitlist sign-up is coming online shortly. Until then, follow the build in the open on GitHub — and we'll post here the moment it's ready.